Final of the ESL Spring Championship, Düsseldorf

Client: Turtle Entertainment GmbH
Commissioned by: Turtle Entertainment GmbH
Date: 6th and 7th April 2019
Location: “Castello” Düsseldorf
   
Services:Audio, Video, Lighting, Staging, Rigging
Project Manager: Kai Leveling and Marius März
Branch:Cologne, Düsseldorf
Special features:
  • We developed a media control system especially for the event that controlled lighting and video from within the game.

The ESL Championship is the elite class of eSport in Germany and is held at alternating venues three times a year. Spring 2019 saw the country's top gamers compete in three disciplines: “Counter-Strike: Global Offensive” and “League of Legends”. The winners were crowned national champions.

The semi-finals and the final of the Spring Championship were held at the “Castello” in Düsseldorf over two days in April. The four best teams in each discipline competed in front of over 25,000 online spectators a day for the title, the trophy and the lion's share of the overall prize money of 67,000 €.

We helped to prepare the perfect setting for the public event by providing the audio, lighting, video and rigging as well designing the stage. In order to create the right gaming atmosphere among the audience, the lighting and video were controlled automatically from within the game: for example, red lights flashed in the auditorium as soon as a bomb exploded, or a skull symbolised that a player had been eliminated.

Incidentally, we also support e-sports as a sustaining member of the eSport-Bund Deutschland, which was founded in 2017, because when professional sport meets entertainment, the event technology needs to be just as professional. And that is discipline in which we are truly outstanding.

 

Photos: Stephanie Lieske

Downloads

Photo Gallery

Supplied Services for this Project